The national curriculum for design and technology aims to ensure that all pupils:
 develop the creative, technical and practical expertise needed to perform everyday
tasks confidently and to participate successfully in an increasingly technological world
 build and apply a repertoire of knowledge, understanding and skills in order to design
and make high-quality prototypes and products for a wide range of users
 critique, evaluate and test their ideas and products and the work of others
 understand and apply the principles of nutrition and learn how to cook.

Key stage 2
Through a variety of creative and practical activities, pupils should be taught the
knowledge, understanding and skills needed to engage in an iterative process of designing
and making. They should work in a range of relevant contexts [for example, the home,
school, leisure, culture, enterprise, industry and the wider environment].
When designing and making, pupils should be taught to:
 use research and develop design criteria to inform the design of innovative, functional,
appealing products that are fit for purpose, aimed at particular individuals or groups
 generate, develop, model and communicate their ideas through discussion, annotated
sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and
computer-aided design
 select from and use a wider range of tools and equipment to perform practical tasks
[for example, cutting, shaping, joining and finishing], accurately
 select from and use a wider range of materials and components, including construction
materials, textiles and ingredients, according to their functional properties and aesthetic
 investigate and analyse a range of existing products
 evaluate their ideas and products against their own design criteria and consider the
views of others to improve their work
 understand how key events and individuals in design and technology have helped
shape the world

Technical knowledge
 apply their understanding of how to strengthen, stiffen and reinforce more complex
 understand and use mechanical systems in their products [for example, gears, pulleys,
cams, levers and linkages]
 understand and use electrical systems in their products [for example, series circuits
incorporating switches, bulbs, buzzers and motors]
 apply their understanding of computing to program, monitor and control their products.