Computing

Computing subject overview

Knowledge Organisers

Purpose of study
A high-quality computing education equips pupils to use computational thinking and
creativity to understand and change the world. Computing has deep links with
mathematics, science, and design and technology, and provides insights into both natural
and artificial systems. The core of computing is computer science, in which pupils are
taught the principles of information and computation, how digital systems work, and how to
put this knowledge to use through programming. Building on this knowledge and
understanding, pupils are equipped to use information technology to create programs,
systems and a range of content. Computing also ensures that pupils become digitally
literate – able to use, and express themselves and develop their ideas through, information
and communication technology – at a level suitable for the future workplace and as active
participants in a digital world.


Aims
The national curriculum for computing aims to ensure that all pupils:
 can understand and apply the fundamental principles and concepts of computer
science, including abstraction, logic, algorithms and data representation
 can analyse problems in computational terms, and have repeated practical experience
of writing computer programs in order to solve such problems
 can evaluate and apply information technology, including new or unfamiliar
technologies, analytically to solve problems
 are responsible, competent, confident and creative users of information and
communication technology.

Key stage 2
Pupils should be taught to:
 design, write and debug programs that accomplish specific goals, including controlling
or simulating physical systems; solve problems by decomposing them into smaller
parts
 use sequence, selection, and repetition in programs; work with variables and various
forms of input and output
 use logical reasoning to explain how some simple algorithms work and to detect and
correct errors in algorithms and programs
 understand computer networks including the internet; how they can provide multiple
services, such as the world wide web; and the opportunities they offer for
communication and collaboration
 use search technologies effectively, appreciate how results are selected and ranked,
and be discerning in evaluating digital content
 select, use and combine a variety of software (including internet services) on a range of
digital devices to design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating and presenting data
and information
 use technology safely, respectfully and responsibly; recognise
acceptable/unacceptable behaviour; identify a range of ways to report concerns about
content and contact.

On Thursday 1st September, the Year 3 children took part in their first introductory History session consisting of a carousel of 4 activities relating to the Stone Age – Jewellery Making, QR – Is it Stone Age? activity, Stonehenge collages and cave paintings. 

The QR activity required children to work in pairs investigating the school playground area hunting for QR clues. They needed to scan the codes to discover pictures and decide together whether they were related to the Stone Age or not using Google Forms to input their answers. Children were able to reflect upon their answers due to self marking.

Stop Frame Animation

Physical Computing

Programming

3D Modelling

Year 4 BlockyBots Day

This week on Wednesday the Year 4s had Blockybots day. This was an immersive experience for children where they interacted with a range of robots and programmed their own robot device using the brilliant Lego WeDo 2.0. The children really enjoyed themselves as they loved seeing the end result of their lego face moving.